fingerdrum.io

Go-Go Pocket

Go-go · style reference: Chuck Brown-style DC go-go

94 BPM4/4swing 58% 16thpractice 75–98 BPM level 3swingghost notes
Link copied
BPM
Main4/4 · 16th

▲ accentshort bar = ghost note◆ grace note (hover for flam / drag / layer timing)● alt padfingering: L/R hand, 1 = thumb … 5 = little finger

131—
142—
153—
164—
9Q—
10W—
11E—
12R—
5ATom mid
6S—
7DTom high
8FCrash
1ZKick
2XSnare
3CHi-hat
4VCowbell

Play-along

Everything plays.

Tempo trainer

75 → 94 BPM, +2 every 4 bars. Starts when you press Play.

Section chain

Build a custom order, e.g. Main ×3 → Fill 1 → Chorus ×4. Saved in this browser.

Shortcuts: Space play · ←/→ tempo · T tap · M click · L loop · [ ] section · G/P view · H pad chart · pads Z–V, A–F, Q–R, 1–4

Practice notes

Go-go is funk that never stops: a swung hat, a kick on 1 and the "a" of 2, a cowbell locking the off-beats and toms standing in for the congas. The pocket should feel so steady that a whole crowd could dance to it for an hour.

The style reference names an influence only; this groove is an original pattern.

Related patterns

Bounce Beat

Go-go · 2000s DC bounce beat

100 BPM

Crank Session

Go-go · Rare Essence / Backyard Band-style crank go-go

92 BPM