fingerdrum.ioRe: TUNES

The best finger drumming pad layout

There is no single correct layout for 16 pads. fingerdrum.io's own Smart layout adapts to every pattern; beyond it there are two schools, mirror layouts and hand isolation. Here is how each works, the layouts published by well-known finger drummers — each with its author's video — and how to pick one.

By Re: TUNESRe: TUNES · Updated

13—
14—
15—
16—
9—
10—
11—
12—
5—
6Snare2ndL3
7Hi-hat2ndR2
8CrashR3
1KickL3
2SnareL2
3Hi-hatR3
4Hi-hat openR3
Left handRight hand
Smart · read more
13Crash
14Ride
15Ride2nd
16Crash2nd
9Floor tom
10Tom high
11Tom mid
12Floor tom2nd
5Snare
6Hi-hat open
7Hi-hat open2nd
8Snare2nd
1Kick
2Hi-hat
3Hi-hat2nd
4Kick2nd
Left handRight hand
Mirror · open in the pad editor
13Crash
14Crash2nd
15Ride
16Ride bell
9Tom high
10Tom mid
11Floor tom
12Floor tom2nd
5Kick2nd
6Snare2nd
7Rim
8Hi-hat open
1Kick
2Snare
3Hi-hat
4Hi-hat2nd
Left handRight hand
Hand isolation · open in the pad editor

Why your layout matters

Finger drumming is muscle memory: after a few weeks your fingers know where the snare is without looking. Every time you move the sounds around you start again, so choose a layout early and stick with it. The drawings below number the pads 1–16 from the bottom-left, the way MPC and Maschine do.

The Smart layout (fingerdrum.io default)

Every pattern on fingerdrum.io opens in the Smart layout: a layout built for that pattern from the sounds it actually plays. It takes the best of both schools below — the hands split like hand isolation, and second copies of the busiest sounds like a mirror layout — and keeps them in the same places on every pattern:

  • Bottom row: kick (pad 1), snare or clap (2), hi-hat or ride (3), open hat or a second hi-hat (4).
  • Second row: second kick, second snare, second hi-hat and a cymbal, only when the pattern needs them.
  • Hands: left hand on columns 1–2 (the backbeat), right hand on columns 3–4 (time).
  • Fingers: planned per pattern — every pad has a home finger, mostly index and middle.
  • Top two rows: left free for melodies, chops and extra sounds.
13—
14—
15—
16—
9—
10—
11—
12—
5—
6—
7—
8—
1KickL3
2SnareL2
3Hi-hatR2
4CrashR3
Left handRight hand
First Bap: one row · play it
13—
14—
15—
16—
9—
10—
11—
12—
5—
6Snare2ndL3
7Hi-hat2ndR2
8CrashR3
1KickL3
2SnareL2
3Hi-hatR3
4Hi-hat openR3
Left handRight hand
Sixteen Pocket: two rows · play it
13—
14—
15—
16—
9—
10—
11—
12—
5—
6Snare2ndL3
7—
8—
1KickL3
2SnareL2
3RideR2
4CrashR3
Left handRight hand
Amen Chop: ride keeps time · play it

The three drawings are three patterns: the kit changes, the places don’t. Amen Chop has no hi-hat, so the ride takes the time pad. When a pattern has too many sounds for two rows, the player offers Add a row or Swap sounds, and Ghost pads gives ghost notes their own soft pad for controllers that always play at full volume. The beginner’s guide teaches it step by step.

The Standard 4×4

The Standard 4×4 is fingerdrum.io’s fixed layout, the starting point of the pad editor: kick, snare, a second snare and clap along the bottom, closed, pedal and open hi-hats above, toms and rim on the third row, cymbals and percussion on top. Choose it (layout button under the pads) if you want one layout that never changes between patterns.

13Crash
14Ride
15Shaker
16Cowbell
9Tom high
10Tom mid
11Floor tom
12Rim
5Hi-hat
6Hi-hat2nd
7Hi-hat pedal
8Hi-hat open
1Kick
2Snare
3Snare2nd
4Clap
Standard 4×4 · open in the pad editor

Mirror layouts

A mirror layout splits the grid down the middle and gives each hand its own copy of the main sounds. Because either hand can play the kick, snare or hat, fast alternating hand patterns — hi-hat rolls, snare rolls, quick fills — become easy. The cost is fewer unique sounds, and your hands take turns rather than playing separate parts.

XpressPads publishes a mirrored kit: every sound has a left- and right-hand copy, with the kicks on the outer bottom pads.

13Crash
14Ride
15Ride2nd
16Crash2nd
9Floor tom
10Tom high
11Tom mid
12Floor tom2nd
5Snare
6Hi-hat open
7Hi-hat open2nd
8Snare2nd
1Kick
2Hi-hat
3Hi-hat2nd
4Kick2nd
Left handRight hand
XpressPads mirrored kit · open in the pad editor
XpressPads shows its finger drumming pad layout · Watch on YouTube · loads from YouTube when you press play

Hand isolation

Hand isolation sets the pads up like a drum kit: one hand plays kick and snare, the other keeps time on the hi-hat or ride. It is harder at first, because each hand has to do something different, but grooves come out the way a drummer would play them and it scales to complex beats. Dragon Finger Drums argues this is the better long-term choice.

Dragon Finger Drums on why hand isolation plays more like a real drummer · Watch on YouTube · loads from YouTube when you press play

The Dragon Finger Drums 16-pad setup puts kicks and snares under the left hand and hats and ride under the right, with toms and cymbals above.

13Crash
14Crash2nd
15Ride
16Ride bell
9Tom high
10Tom mid
11Floor tom
12Floor tom2nd
5Kick2nd
6Snare2nd
7Rim
8Hi-hat open
1Kick
2Snare
3Hi-hat
4Hi-hat2nd
Left handRight hand
Dragon Finger Drums hand isolation · open in the pad editor
Dragon Finger Drums walks through the full 16-pad setup · Watch on YouTube · loads from YouTube when you press play

Other published layouts

The Quest for Groove

The Quest for Groove beginner course uses a symmetric kit: two kicks in the middle of the bottom row, snares flanked by sidesticks, hats above.

13Floor tom
14Tom mid
15Tom high
16Crash
9Hi-hat
10Hi-hat open
11Hi-hat2nd
12Ride
5Rim
6Snare
7Snare2nd
8Rim2nd
1Crash2nd
2Kick
3Kick2nd
4Crash2nd
The Quest for Groove · open in the pad editor
The Quest for Groove: basic technique and this pad layout · Watch on YouTube · loads from YouTube when you press play

Finger Drum Bible

The Finger Drum Bible method by Aaron Spacefood runs kick, clap, snare and ride along the bottom row, with a second kick and snare above.

13Tom mid
14Tom mid2nd
15Tom high
16Crash
9Floor tom
10Shaker
11Hi-hat open
12Cowbell
5Kick2nd
6Snare2nd
7Hi-hat
8FX
1Kick
2Clap
3Snare
4Ride
Finger Drum Bible · open in the pad editor
Aaron Spacefood explains how to finger drum with the Finger Drum Bible · Watch on YouTube · loads from YouTube when you press play

Second copies for flams and rolls

Most layouts put a second kick, snare or hat on a neighbouring pad (marked “2nd” in the drawings). Two pads for one sound let you play flams with two fingers, fast repeated notes and rolls without one finger doing all the work.

How to choose

  • Just starting? Stay on the Smart layout — it is the default, and every pattern’s fingering is planned for it.
  • Want one layout for everything? Use the Standard 4×4 or one of the published layouts.
  • Love fast rolls and fills? Try a mirror layout.
  • Want to groove like a drummer? Go for hand isolation and give it a few weeks.
  • Already have muscle memory? Keep your layout and match it on the Pads page.

Set your layout on fingerdrum.io

Open the Pads page to load any of these layouts, move sounds by drag and drop, save up to 10 layouts and share one as a link. The pad view on every pattern then matches your controller. Setting up hardware? See the guides for the MPC Sample, MPC Live III, Maschine and M-VAVE SMC-PAD.